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Computer Graphics Principles And Practice Solution Manual Zip
The course provides an introduction to Computer Graphics, that is, the use of computer to synthesize visual informations. The course focuses on the theory and the system of modern 3D graphics, as well as the basis of vector graphics. We will use the modern OpenGL and GLSL as the programming framework.
The material consists of 4 units, each of which corresponds to a homework assignment. (There is also a HW0 for compiling the skeleton code.) Geometry of our 3D world. We all experience that further objects look smaller. But by how much exactly? The mathematics in the Renaissance Art provides the answer.
Bring a virtual world to life. There is a little graphics factory producing pixel colors in your computer. How do you correctly pour the data describing a virtual world (geometry, light, camera) into this factory so that it outputs the desired pixel color in the final product?
Vector graphics design. The fonts on your computer screen are made of interpolated curves determined by a few control points. Give your favorite control points to draw a 2D vector graphics art.
Photorealistic art. How do you draw a photorealistic picture? Simulate the optical physics in your virtual 3D world.
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